Thursday, July 26, 2012

Demonic Lord Invasion Breakdown

With Booster Set 3 on the way practically next week (Ok fine 2 weeks) people are starting to wonder about the new boosts decks are getting so I'll highlight a few of the major and important ones.

First off Dark Irregular and Pale Moon become playable decks. Dimensional Police are introduced.

On to the specific boosts. (I will not speak on Tachikaze because I'm not qualified to speak for them (I know very little about them))

Royal Paladin:
This deck after losing their starting Barcgal they finally receive a good Grade 0 Starter in Dorangal which gives them a rather consistent ride chain and the ability to stack triggers if they feel the need. Which rides into G1 and G2 Galahad. The Grade 3 is mostly useless as you are better off stopping at 2 and riding to SDD or King of Knights.

Also they receive Toypugal the best booster Royal Paladin will ever have as just for controlling 2 Grade 3's he becomes a 9000 Booster.

Then there is Swordsman of the Explosive Flames, Palamedes the best Rear Guard in Royal Paladin history. with the same trigger as Toypugal you can attack every turn with a 13k Rearguard pre-boost and with Toypugal's boost you can hit for 22k which is major on a Rearguard swing. As an honorable mention there is Borugal which gains 3k when you have 6 soul but as your final turn will probably be soul blast for 3 it won't happen and you shouldn't be soul charging much more than necessary anyway.

They also receive another Critical Trigger not bad really. These changes will most likely move them back up to Amazing status.

Nova Grappler:
This clan finally becomes a consistent beater and with the Azure Dragon build a lot of things get better.
Due to the smaller reliance on unflipping damage you can now stop using Brutal Jack and start using more Kirara, Black Tortoise, and other such things. But also you get Death Army Lady and Death Army Guy, these two units can stand when you reveal a Grade 3 during a drive check so you have Lady in the front and Guy in the back you can get another full power Attack out of your Drive check.

They also receive another Stand Trigger but this is unnecessary as the Asura Azure build probably wants more Critical and Draw triggers. (Their grade 3's both stand a ton of units on their own anyway)

Oracle Think Tank:
This clan reaches one of it's penultimate forms and the best possible way to run it until Booster Set 7 comes out in the TCG (Then we can see how Soulless will perform). Like Royal Paladin there is a new ride chain but unlike Royal Paladin the ride chain is easy to perform and does the most dangerous thing in the game as a side effect. A stack of 15+ cards at the bottom of the deck that are all stacked triggers. Not to mention Full Moon's effect to Counterblast 2 draw 2 cards and then put one to soul if you have 6 soul.

They also receive Oracle Guardian Red-Eye which at 9k Grade 2 status when it hits anything you can soul charge 1 giving you the 6th soul needed for Tsukuyomi but also getting you closer to your trigger stack but also possibly soul charging any tsukuyomi ride that you happened to miss which can save you if things didn't go too well.

Battle Sister Vanilla though not the greatest can be extremely powerful as a 6k boost that can be a 10k shield when you have 6 soul it's quite nice.

Victory Maker is another Draw Trigger which is something Oracle Think Tank needed as I think there is a Draw Trigger in the Starter deck we didn't receive curses Bushiroad curses!!!

Unlike the OCG we get Circle Magus as a set card and not a promo card. This card is like Cocoa as a 7k boost that can also check the top card of the deck it's alright not greatness but it's alright as Amaterasu will do that for you every turn for free.

Kagero:
This clan doesn't get very much but what it does get are things that help it out somewhat. Dual Axe Archdragon makes Lawkeeper decks a bit better in the TCG being a Palamedes with a harsher condition that can be met thanks to Lawkeeper and all. Also in that vein they get Dragon Dancer, Lourdes but it's quite bad as it becomes a 9k swing grade 1 but doesn't work when it boosts so it's quite bad. When Raopia comes out it'll be a different story.

Kagero also gets another Critical Trigger this time as a Common so you can actually pull it. though 12 crit 4 heal may be overkill I think it's cool.


Thats' all for well established clans and their boosts. In Order of magnitude of boost:
1. Oracle Think Tank
2. Royal Paladin
3. Nova Grappler
4. Kagero

Gonna be interesting soon. Now then to get rid of all my Angel Feather stuff to build a ton of decks while it's still worth something lol.


Saturday, July 21, 2012

Dark Irregulars post bt07 TCG.

Haven't tested it yet but on paper seems to work fine (Doesn't have the cards of course).

Grade 3: 8
3x Dark Lord of Abyss
3x Mad Eye, Basilisk
2x Stil Vampir

Grade 2: 11
3x Dark Soul Conductor
2x Demon of Aspiration, Amon
3x Emblem Master
3x Werewolf Seiger

Grade 1: 14
4x Doreen the Thruster
4x Jet Black Poet, Amon
3x Yellow Bolt
3x March Hare of Nightmareland


Grade 0: 17
1x Vermillion Gatekeeper
4x Cheshire Cat of Nightmareland
4x Dark Knight of Nightmareland
4x Mad Hatter of Nightmareland
1x Hysteric Shirley
3x Blitz Ritter

I haven't tested this but this is what I plan to be running once BT07 is released here. The list looks fine as the purpose of this build is to get the opponent into the Red Zone as early as possible so I can clean up with a Giant Dark Lord of Abyss swing.

Mad Eye is in because it can hit 21k with a single use of Doreen or Amon or Demon Bike meaning practically anything I'd put in the backrow can easily be at minimum a 20k swing on a Mad Eye normally higher. Stil Vampir can do the same thing every turn as Vanguard. Dark Lord of Abyss though with his amazing ability to be able to use his Limit Break twice in one turn hits large numbers.

Let's say I ride in this order and get a few hits in.
Gatekeeper> Yellow Bolt (Soul Charge 1 then Bolt Soul Charge 1)>Emblem Master gets a swing in (Soul Charge 3)>Stil Vampir (Soul Charge 1)>Dark Lord of Abyss (Soul Charge 2 and effect) total of
Gatekeeper
Soul Charge
Yellow Bolt
Soul Charge
Emblem Master
Soul Charge
Soul Charge
Soul Charge
Stil Vampir
Soul Charge
Soul Charge
Soul Charge

Total of 12 in the Soul upon activation giving a 12k Boost making him 23k Pre-Boost... do it again for a 14k Boost making him 37k Pre-Boost... Put Doreen behind him... You have Soul Charged 4 times that turn meaning a 18k Boost... your Dark Lord of Abyss is swinging for 55000...

If you didn't ride to Vampir and went straight to Abyss... 10k means 21k then 12k means 33k then 18k Boost 51000 that is of course only useful if it is guaranteed final turn and the opponent has no Full Guards in hand which you can control if you keep the pressure on from your large swings throughout the game. but still 51k swing means your opponent if using an 11k Vanguard needs 40k Shield to match and 45k Shield to survive pre-triggers... if they want to account for a single trigger they need 50k Shield to put them at 61k that is at best 5 Grade 0's... So they'd have no choice but to full guard you... But even if you only did the effect once... you still get to have Ezel numbers... 21k with a 12k Boost puts you at 33k pre-triggers which is still nearly unblockable with a 4 card hand and to block is would cost so much not to mention you may have boosted rearguards for Magic Numbers...

Now then personally I don't like Demon Bike so I'm going to not be running it now that I thought about it... I'll go with 4x Doreen and 4x Amon giving me what should be a 9k Boost every game for at least 1 to two of my Rear Guards.

Trigger wise I went with 5 Draw 7 Crit so that it's harder to count triggers when the number is uneven and half of my triggers can be put into Soul for various effects.

So I'll be maining Narukami until BT07... Then I'll main Dark Irregular until BT08 where I'll fix up Narukami and build Aqua Force. Reason being all 3 clans have really cool units... And all have a unique playstyle whilst all of them still being aggro decks.

Another Dark Irregular build could use it's 8 Stand Triggers in Conjunction with the 8 Draw Triggers and set up situations where the opponent really can't do much but take a big hit from a rear-guard Amon or something. Lots of big creatures can make Stand quite good but I simply don't like it hence why I shall be building Aqua Force who thrive with Stand Triggers so they can get their effects.

Anyway it's been exactly a week since my last post... I didn't plan that to happen but I've been waiting for DN to update with the new Yu-Gi-Oh cards so I can start back up Yaminoduel.blogspot.com






Saturday, July 14, 2012

Extra Booster 3 Gold Paladin Review

So now I shall commence with a review of all that Gold Paladin love received from the new pack... OK not really love more like a new way to run it but meh same thing. Read More for the full set of reviews!!

Tuesday, July 10, 2012

Extra Booster 3: Cavalry of Black Steel: Part: Megacolony


Alrighty after having a lot of things to play around with in MTG and Yugioh I finally remembered to make this blog post lol. After the Read More button or w/e it's called I will have my Extra Booster 3 Megacolony Full Review. NOTE: According to the English Official Website Barcgal will be banned as Starting Vanguard effective August 1st. So yeah Wingal Brave why couldn't you be released first lol.

BTW: Megacolony won't be actually playable until Set 4 where we get Triggers aside from the 1 Stand in EB03 so this Review is taking into count the cards we get from Set 4 for Megacolony ...

Thursday, July 5, 2012

Keeper!? I never even met her!

Hello fans and followers! Today's discussion is on everyone's favorite deck to hate - KAGERO!!! We'll be examining the impact of Extra Booster 3's impact on the clan covering what cards to look for. To start with let's go over the new support beginning with the big man himself.
Dragonic Lawkeeper gives Kagero it's first limit break, however I don't believe this is the edge the deck needs in the U.S. meta. The problems are as follows:
  1. Barkgal isn't banned. Royal Paladins are a force to be reckoned with and this does far less than Dragon Monk Goku in dealing with the pup or the boosts he's pumping out. Soulsaver is potentially the most consistent and powerful deck to run into in the U.S.
  2. The unit's count as being called when they return. Here are some units you don't want to see a second time: Blaster Blade, Berserk Dragon, Nociel, Cocoa, Think Tank's Cat etc.Most of the topdecks have an advantageous enter the battlefield effect that you may not want to see again.
  3. Counterblast for less power. Kagero doesn't have a 10k boost yet and when it does it will only support "Overlord" creatures so what we're getting at the most is a CB dependent 21k shot at the Vanguard. This could be game-ending if you've worn your opponent down to 5 damage, but if you fail look at the situation: you've probably used Conroe (1CB) Berserk Dragon (2CB) and Now Keeper(1CB). All your damage is flipped, if you haven't won you've either made no advantage, got a +1, or (and this is likely) Your opponent +1'd when his Blaster Blade/Berserk Dragon/DeathScythe came into play. Overall, inconsistent trade-off.

Cross Shot, Garp is our new 10k vanilla. Many Kagero players will trade him in for Nehalem (the art is pretty sick). But the U.S. only has a few Kagero cards to operate on in comparison to Japan. Here I can see him replaceing Tejas for a more reliable G2 ride and an overall better rearguard. Not much to say about a 10k Vanilla but he may have solid applications in the build I'll present after.













Yes. This is the card you've been waiting for. Really. With Lawkeeper not being all he's cracked up to be and Kagero already possessing a few great G3 Vanguards what they needed here in the states is a Dragonic Executioner. His effect gives him an additional 2k when he attacks the vanguard. This is another great option for Goku Blade because it adds to the G3 check chance creating 50% chances at removal or a trigger check while also exceeding the 11k line with no boost. As a Vanguard he would be a desperation choice, however not a poor choice. You would at the least be able to reach 20k when boosted by Bahr which is a big deal when you've got a live Overlord next to you.






Here is a suggested build for a competitive Kagero Deck that can compete with most decks in the format.



0's

 8x Crit
4x Draw
4x Heal
1x Conroe

 1's
4x Bahr
4x Wyvern Guard Barri
3x Gojo
 2x Flame of Hope, Aermo
1x Kimnara

 2's
2x Berserk Dragon
4x Cross Shot, Garp
4x Nehalem

 3's
4x Dragon Monk Goku
4x Dragonic Overlord
1x Dragonic Executioner

 You'll notice that the build is heavy on G3 well this is how I see it: average scenario says you'll see Goku next to a G3 leaving 7 more 3's in the deck; factor in the usual 1 trigger per hand by the time you ride Goku there should be 13-14 triggers left in the deck thats 20 cards and very near 50% of the remaining deck. This means that each check offers a consistent 50% trigger chance any less is still not negligible. Goku is a huge problem for many of the main decks in the format by clearing out that backrow, forcing the opponent to play bad boosts and reducing their hand size. They can always hold their rearguards, but with 8 10k vanillas and the best G3 rear guard in the game they will have to boost to deal with your superior front row. Try this out and tell me your results.

Tuesday, July 3, 2012

Extra Booster 3: Cavalry of the Black Steel Review 1 Spike Brothers

EDIT: This took forever just forever... Every picture from the Wikia had a White Background which spread to everything typed after the picture... So from now on I'm just gonna download the wikia's pictures and reupload them here.
So for this first Review I'll be going over the new support for Spike Brothers in the Extra Booster including the Japanese Imported promos. I will not be doing all of these reviews on a day by day basis or anything of that sort. They will be spread out somewhat and interspersed with other things that may be fun to see. (Especially interesting rulings on new cards from Booster Set 7 Roar of the Beast King.) Starting now though please click the Read More button to see the reviews.

Monday, July 2, 2012

National and Worlds Qualifiers for North America

http://cf-vanguard.com/en/event/worlds2012/

Browse at said link for the information but I'll also copy and paste it here in case you are really really lazy.

Cardfight!! Vanguard North American Championship 2012

The winner will be crowned the North American Champion of Cardfight!! Vanguard!
Qualifiers
[Tournament Information]
Date
Scheduled for September to October 2012
Venue
See schedule below
Eligibility
All fighters living in North America may participate. Fighters living outside of North America may not participate.
Deck Regulations
All English version cards can be used. Cards of other languages may not be used.
Prize
Top finishers will get an invitation to the North American Championship.
[Schedule]
Date
Venue
September 01, 2012
Canada – Marriott Toronto Airport Hotel, Toronto
September 08, 2012
Dallas/USA – Wyndham Dallas Love Field
September 15, 2012
Mexico – Gamesmart MX, Mexico City
September 15, 2012
Seattle/USA – Edward D Hansen Conference Center, Comcast Arena
September 22, 2012
Chicago/USA – Chicago Marriott Schaumburg, Illinois
October 06, 2012
New York/USA – New Jersey Convention & Exposition Center
October 13, 2012
Atlanta/USA – North Atlanta Trade Center
November 03, 2012
Los Angeles/USA – Anaheim Convention Center
Championship
[Tournament Information]
Date
November 04, 2012
Venue
Anaheim Convention Center, Los Angeles, USA
Eligibility
You will need to get an invitation in the qualifiers to participate.
Deck Regulations
All English version cards can be used. Cards of other languages may not be used.
Prize
Top finishers will get an invitation to the World Championship in Tokyo, Japan. Travel fees will be provided.


So it is obvious that due to there being an event in Atlanta Georgia... I have to be there... Due to BTO7's release date I'll probably play Dark Irregulars or Narukami depending on how fast I can build DI.

That's all for today most likely.

Sunday, July 1, 2012

Stand Up Vanguard!!


Stand Up Vanguard is a blog dedicated to Cardfight!! Vanguard. If you don't know of me I am the owner of Yami no Duel which is my Yu-Gi-Oh blog which as of this moment it is on hiatus for an indeterminate amount of time.

This first post is an important one and will determine whether this blog is an success or a failure. And for this first post I shall start with something simple and quite normal.This blog will cover everything Vanguard from English Tournament Reports to Deck Discussion even to new card releases and their possible impact on the English Meta when they are released here. Not to mention that I will be reviewing new sets as they release starting with a Review of Extra Booster Set 3.

I may or may not have a new post each and everyday and updates will be sporadic. So check back every so often and you may see something new and might even learn something to. Starting tomorrow I'll begin reviews of Extra Booster Set 3 English Version which releases July 7th. The next Booster Set is Booster Set 3 which releases late August. Then Roar of the Beast King on September 29th. After I finish reviewing Extra Booster Set 3 which has the most immediate impact on Vanguard English, I'll probably not review the entirety of Booster Set 3 due to it being released a year ago in Japan. Booster Set 7 Roar of the Beast King I will do a full review of at some point.

So Imagine and Stand Up Vanguard!!!

EDIT: Half of it was unreadable due to the Text Background Color for some reason changing. Probably due to me editing the entire post and deleting the original idea which had pictures. It's fairly difficult to stop things like this from happening