Yes that's the title of this blogpost... and no i'm not qutting blogging. I'm actually coming back after not having anything to post for awhile. I've been working on deck builds using proxies and such because well why not. So I have also obtained most of my Dark Irregular deck and have noticed a lot of interesting things.
Wednesday, October 31, 2012
Saturday, October 13, 2012
Atlanta Qualifier Report
I did relatively well but my losses were so sad... Sorry for the lull in posting recently I actually haven't had much to post on.
Anyway I was running my Narukami build and this is what went down.
Me vs Ergodiel Angel Feathers
I double healed in the beginning of the game and let Ergodiel persona blast early on simply because I needed the damage anyway. Game goes on and she eventually rides to Circular Saw and called out a Heal Trigger to boost a rearguard... I take damage up to 4 and she puts heal trigger back in.... On my 3rd turn I rode Thunder Break Dragon btw (hence why I needed the damage as I couldn't hit Ergodiel and had nothing to boost with). Once I got to 4 damage I saw she had 5 cards in hand and had 5 damage. Declared Final Turn... Swung in with just enough so that she couldn't save herself.
1-0
Me vs Soulless Think Tank
Having never before played against this deck I was at a major disadvantage to begin with especially when he started playing Apollons which really confused me as I had no idea what it even did. Lo and behold he makes two Silent Tom lines and I having no Grade 0's all game due to never seeing a trigger could only guard for so long. Eventually I just had nothing left to block with and lost.
1-1
Me vs Tsukuyomi
He gets the Superior Ride to his Grade 3 and starts going putting out as much pressure as he could. I dismantle his lines. He Rides over Tsukuyomi to Amaterasu and calls Red-Eye and Cocoa... He puts the card back on top.. Swings with Red-Eye first and I let that through because he misplayed putting his Chocolat into soul via Red-Eye. Then Amaterasu swings at my rearguard... I let it through not knowing that Amaterasu's ability can work no matter who it hits... He checks a Heal Trigger keeping me safe from the plus 4. From there he had no shield and I had a gigantic hand the entire game... Eventually got him to say no Guard at 5 damage and I won.
2-1
Me vs Shamshiel Angel Feather
This girl misplayed tons so much that I forgot to use Saishin to retire Turiel. In the long run I had lines far too big for Shamshiel to deal with eventually winning by constant hits to the dome.
3-1
Me vs Narukami (I really didn't want to play against another Narukami deck because I want it to win)
I get grade stuck at 2 and play out the game perfectly taking 0 damage until I draw Rising Phoenix which gets me Vermillion to match hers. Game goes on for a long time I have perfect lines and she has none. I've gotten rid of anything she put in the front row allowing me to save more hand cards... Eventually she has 0 cards in hand after blocking my major swing... I have 3 cards in hand but she has only a 19k Vermillion... She Top Decks Shiden... Shiden locks down one of my Intercepts... I block the Vermillion swing guarding for 2 triggers to pass... I'm thinking after seeing so many Critical triggers all game she wouldn't check more than 1... She double Crits with her last two Djinns in deck... I am 3k Shield Short of making it to the next round. This is the only instance where I can say there is blind-luck occasionally involved in Vanguard simply by merit of there being a deck from which you draw cards randomly.
3-2
Goes home got 0 trades and the swag I did get for entering was minimal so all in all a wasted day aside from the fact that I now know I am one of the top players in Georgia simply because My only real loss was due to having no chance to play against the deck and in 1 and done format you need a lot of prior knowledge but with my small local and equally local small scene I only have so many deck to play against... all I do know is I did three times as good as Ryan Vignetti and his Tier-Whoring Spectral Duke self only switching from Spike Brothers because he saw Spectral Duke top thankfully he isn't a good player.
Anyway I'll go again next year with more preparation and just win it completely leaving no room for my opponent to hope to survive.
One thing I am noticing is that people keep treating Cardfight like a business... I'm like I have a full guard from the same set as your Full Guard... You want my full guard I want your full guard I shouldn't have to throw in cards simply because it has more resell value only due to bandwagoning. Such as Halo Shield Mark compared to something like Hades Hypnotist... One is like 10-13 the other is like 30-35... Simply due to hype... I'm like if we both get what we want why are you going for value of a piece of cardboard... It's one of the things that ruined Yu-Gi-Oh to me thanks to dumb inflation on prices that makes certain cards worth more than others that you have the same chance to acquire simply due to hype... I bet when Gold Paladin's stop winning and something like Pale Moon begin to rape the Tournament scene due to sheer numbers Hades Hypnotist will top 30 and Halo Shield, Mark will drop to 10-13...
Anyway going to try and run Royal Paladin's for awhile and take a break from Narukami. Besides Doctor K signed my Vermillion so I guess I didn't go home empty handed after all.
College going well so far I should have about a 4.0 in terms of GPA which is great for first semester which is when people normally mess up the most. Just gotta hold that for two more tests in each class...
Anyway thanks for viewing I'll eventually have more to post later but it may take awhile in-between posts. I may soon make another Deck Discussion.
Anyway I was running my Narukami build and this is what went down.
Me vs Ergodiel Angel Feathers
I double healed in the beginning of the game and let Ergodiel persona blast early on simply because I needed the damage anyway. Game goes on and she eventually rides to Circular Saw and called out a Heal Trigger to boost a rearguard... I take damage up to 4 and she puts heal trigger back in.... On my 3rd turn I rode Thunder Break Dragon btw (hence why I needed the damage as I couldn't hit Ergodiel and had nothing to boost with). Once I got to 4 damage I saw she had 5 cards in hand and had 5 damage. Declared Final Turn... Swung in with just enough so that she couldn't save herself.
1-0
Me vs Soulless Think Tank
Having never before played against this deck I was at a major disadvantage to begin with especially when he started playing Apollons which really confused me as I had no idea what it even did. Lo and behold he makes two Silent Tom lines and I having no Grade 0's all game due to never seeing a trigger could only guard for so long. Eventually I just had nothing left to block with and lost.
1-1
Me vs Tsukuyomi
He gets the Superior Ride to his Grade 3 and starts going putting out as much pressure as he could. I dismantle his lines. He Rides over Tsukuyomi to Amaterasu and calls Red-Eye and Cocoa... He puts the card back on top.. Swings with Red-Eye first and I let that through because he misplayed putting his Chocolat into soul via Red-Eye. Then Amaterasu swings at my rearguard... I let it through not knowing that Amaterasu's ability can work no matter who it hits... He checks a Heal Trigger keeping me safe from the plus 4. From there he had no shield and I had a gigantic hand the entire game... Eventually got him to say no Guard at 5 damage and I won.
2-1
Me vs Shamshiel Angel Feather
This girl misplayed tons so much that I forgot to use Saishin to retire Turiel. In the long run I had lines far too big for Shamshiel to deal with eventually winning by constant hits to the dome.
3-1
Me vs Narukami (I really didn't want to play against another Narukami deck because I want it to win)
I get grade stuck at 2 and play out the game perfectly taking 0 damage until I draw Rising Phoenix which gets me Vermillion to match hers. Game goes on for a long time I have perfect lines and she has none. I've gotten rid of anything she put in the front row allowing me to save more hand cards... Eventually she has 0 cards in hand after blocking my major swing... I have 3 cards in hand but she has only a 19k Vermillion... She Top Decks Shiden... Shiden locks down one of my Intercepts... I block the Vermillion swing guarding for 2 triggers to pass... I'm thinking after seeing so many Critical triggers all game she wouldn't check more than 1... She double Crits with her last two Djinns in deck... I am 3k Shield Short of making it to the next round. This is the only instance where I can say there is blind-luck occasionally involved in Vanguard simply by merit of there being a deck from which you draw cards randomly.
3-2
Goes home got 0 trades and the swag I did get for entering was minimal so all in all a wasted day aside from the fact that I now know I am one of the top players in Georgia simply because My only real loss was due to having no chance to play against the deck and in 1 and done format you need a lot of prior knowledge but with my small local and equally local small scene I only have so many deck to play against... all I do know is I did three times as good as Ryan Vignetti and his Tier-Whoring Spectral Duke self only switching from Spike Brothers because he saw Spectral Duke top thankfully he isn't a good player.
Anyway I'll go again next year with more preparation and just win it completely leaving no room for my opponent to hope to survive.
One thing I am noticing is that people keep treating Cardfight like a business... I'm like I have a full guard from the same set as your Full Guard... You want my full guard I want your full guard I shouldn't have to throw in cards simply because it has more resell value only due to bandwagoning. Such as Halo Shield Mark compared to something like Hades Hypnotist... One is like 10-13 the other is like 30-35... Simply due to hype... I'm like if we both get what we want why are you going for value of a piece of cardboard... It's one of the things that ruined Yu-Gi-Oh to me thanks to dumb inflation on prices that makes certain cards worth more than others that you have the same chance to acquire simply due to hype... I bet when Gold Paladin's stop winning and something like Pale Moon begin to rape the Tournament scene due to sheer numbers Hades Hypnotist will top 30 and Halo Shield, Mark will drop to 10-13...
Anyway going to try and run Royal Paladin's for awhile and take a break from Narukami. Besides Doctor K signed my Vermillion so I guess I didn't go home empty handed after all.
College going well so far I should have about a 4.0 in terms of GPA which is great for first semester which is when people normally mess up the most. Just gotta hold that for two more tests in each class...
Anyway thanks for viewing I'll eventually have more to post later but it may take awhile in-between posts. I may soon make another Deck Discussion.
Tuesday, October 2, 2012
AWA Vanguard fun
Anyway I went to Anime Weekend Atlanta and finished basically my Dark Irregular deck and had a few things stolen but ah well can't really get em back. My skill improved, I nearly beat the Spectral Duke deck that made top 4 with Narukami but got Grade stuck at 1 for too long and by time I could catch up he had amassed too much advantage. I held off Spectral Dukes second swing twice though. Any game I won that day I actually was able to declare Final Turn everytime quite decisively. One time I was able to declare Final Turn against a 4 damage 6 card hand... worked.
Obtained 4 Daiyusha for future use. Didn't get to enter the tourney but out of my packs pulled Pellinore, Shamshiel, Leo-Pald... Traded all of that away. Pellinore was really popular so I should have shopped around before trading it off.
Anyway I'm hoping to do this Draft Tourney this weekend if I can get there. A lot of people were building Pale Moon there which is a really good deck but one thing to remember... Don't waste a Berserk Dragon effect on the Girl who Crossed the Gap if I had that Counterblast open I could have Vermillion Thunderbolted twice. Also kill any Alice that hits the field all of them... IF running Goku... Snipe out Midnight Bunnies and run over Any Grade 3 they put at Rearguard (In the Sword Magician, Sara build) Against Lequier swing in madly early game so you can get back that advantage late game. As Narukami don't put Saishin behind the Vanguard against them even though they have a Retire Target unless you can ride a Garuda.
Obtained 4 Daiyusha for future use. Didn't get to enter the tourney but out of my packs pulled Pellinore, Shamshiel, Leo-Pald... Traded all of that away. Pellinore was really popular so I should have shopped around before trading it off.
Anyway I'm hoping to do this Draft Tourney this weekend if I can get there. A lot of people were building Pale Moon there which is a really good deck but one thing to remember... Don't waste a Berserk Dragon effect on the Girl who Crossed the Gap if I had that Counterblast open I could have Vermillion Thunderbolted twice. Also kill any Alice that hits the field all of them... IF running Goku... Snipe out Midnight Bunnies and run over Any Grade 3 they put at Rearguard (In the Sword Magician, Sara build) Against Lequier swing in madly early game so you can get back that advantage late game. As Narukami don't put Saishin behind the Vanguard against them even though they have a Retire Target unless you can ride a Garuda.
Thursday, September 27, 2012
Narukami Tournament Report 5
NOTE: This happened last week but Blogger malfunctioned and didn't save it correctly and I didn't catch that until today.
Alright so this time it was quite a small turnout. The players from Columbus all decided to be no-shows so we only had a 4 man-tourney. The players who did come were mostly new to the game for the most part. The Lawkeeper Kagero deck from before made a reappearance and I also saw a Drangal Paladin build (All of the Galahad chain except the Grade 3).
We played it Round Robin style for the fact that there was no point in having a real swiss tournament with 4 people. So everyone played everyone.
Lawkeeper Kagero vs Narukami
I won this one via Good drive checks basically Draw and Heal Double Trigger won the game once I rode grade 3.
Drangal Paladin vs Narukami
Absolutely controlled the game and made sure to use Saishin as a free early game beater 13k Saishin Lines were small but still enough to force a 5k shield which worked quite well.
Goku-Blade vs Narukami
Extremely close game won due to Double Vermillion Limit Break.
I don't have an accurate account because this post should have been up last week but I guess blogger malfunctioned so I lost it. I was wondering why I had no post from last week.
Alright so this time it was quite a small turnout. The players from Columbus all decided to be no-shows so we only had a 4 man-tourney. The players who did come were mostly new to the game for the most part. The Lawkeeper Kagero deck from before made a reappearance and I also saw a Drangal Paladin build (All of the Galahad chain except the Grade 3).
We played it Round Robin style for the fact that there was no point in having a real swiss tournament with 4 people. So everyone played everyone.
Lawkeeper Kagero vs Narukami
I won this one via Good drive checks basically Draw and Heal Double Trigger won the game once I rode grade 3.
Drangal Paladin vs Narukami
Absolutely controlled the game and made sure to use Saishin as a free early game beater 13k Saishin Lines were small but still enough to force a 5k shield which worked quite well.
Goku-Blade vs Narukami
Extremely close game won due to Double Vermillion Limit Break.
I don't have an accurate account because this post should have been up last week but I guess blogger malfunctioned so I lost it. I was wondering why I had no post from last week.
Is Narukami just that good?
I've been reading the Australia decklists for first and second place along with Mexico... I presume those were first off relatively small turnouts but WTF decklists....
(i) Australia
Champion: Lam Nguyen
Narukami (TBD/DKV Version)
Grade 3 (8):
3x Thunder Break Dragon
3x Dragonic Kaiser Vermillion
2x Dreadcharge Dragon
Grade 2 (10):
4x Thunderstorm Dragoon
2x Dragonic Deathscythe
2x Demonic Dragon Berserker
2x Brightlance Dragoon
Grade 1 (14):
3x Dragon Dancer, RaiRai
4x Red River Dragoon
4x Wyvern Guard, Guld
3x Photon Bomber Wyvern
Grade 0 (18):
4x Yellow Gem Carbuncle (Critical)
4x Demonic Dragon Nymph, Seiobo (Heal)
4x Lizard Soldier, Saishin (FV1)
4x Zephyr Kid, Hayate (Stand)
2x Old Dragon Mage (Draw)
2x Dragon Dancer Catharina (Stand)
1x Spark Kid Dragoon (FV2)
Total: 50 Cards
So WTF? I love Narukami but this is just wierd...
Grade 3 line-up is fine until instead of Breakthrough Dragon he decides to put in Dreadcharge Dragon... Dafuq??
The list seems fine until Brightlance Dragon but that can be overlooked as it's basically Thunderstorms 5-6...
Triple Rai Rai no comment...
6x Stand no comment...
4x Saishin...
1x Spark Kid...
How the hell will you know which one you need? for the matchup? Obviously he is going to use Spark Kid for the Starting Vanguard... but Saishin is going to be mostly just useless chaff unless he is able to call it out when there is a target for it's skill consistently not to mention it's not going to be free. Just a more restrictive less good Kimnara at that point.
Then there is Mexico!!
(ii) Mexico
Champion: Alam Baruch
Narukami (TBD Version)
Grade 3 (5):
2x Thunder Break Dragon
1x Dragoni Kaiser Vermillion
2x Plasmabite Dragon
Grade 2 (12):
3x Dragonic Deathscythe
3x Demonic Dragon Berserker, Garuda
3x Hex Cannon Wyvern
3x Thunderstorm Dragon
Grade 1 (16):
2x Dragon Dancer, RaiRai
4x Wyvern Guard, Guld
4x Red River Dragoon
3x Desert Gunner, Raien
3x Photon Bomber Wyvern
Grade 1 (17):
1x Spark Kid Dragoon (FV)
4x Demonic Dragon Nymph, Seiobo (Heal)
4x Yellow Gem Carbuncle (Critical)
4x Old Dragon Mage (Draw)
4x Malevolent Djinn (Critical)
Total: 50 Cards
So hmm 5 Grade 3.. 1 Spark Kid... but in exchange he gets to run 2 Extra Grade 1 Rairai for his 2 count em 2 Thunderbreak Dragon... Fact remains he won... somehow he won I'll never understand this but one more list remains to validate this awkward situation of only the least orthodox Narukami builds winning and this one is for America!
(viii) USA (Seattle)
Champion: Poj Tony Sirisakdiwan
Narukami (Vermillion Version)
Grade 3 (7):
1x Riot General, Gyras
1x Thunder Break Dragon
1x Breakthrough Dragon
4x Dragonic Kaiser Vermillion
Grade 2 (12):
3x Demonic Dragon Berserker, Garuda
3x Dragonic Deathscythe
4x Thunderstorm Dragoon
2x Hex Cannon Wyvern
Grade 1 (14):
4x Red River Dragoon
2x Desert Gunner, Raien
2x Photon Bomber Wyvern
2x Rising Phoenix
4x Wyvern Guard, Guld
Grade 0 (17):
1x Spark Kid Dragoon (FV)
4x Old Dragon Mage (Draw)
4x Demonic Dragon Nymph, Seiobo (Heal)
4x Yellow Gem Carbuncle (Critical)
4x Malevolent Djinn (Critical)
(i) Australia
Champion: Lam Nguyen
Narukami (TBD/DKV Version)
Grade 3 (8):
3x Thunder Break Dragon
3x Dragonic Kaiser Vermillion
2x Dreadcharge Dragon
Grade 2 (10):
4x Thunderstorm Dragoon
2x Dragonic Deathscythe
2x Demonic Dragon Berserker
2x Brightlance Dragoon
Grade 1 (14):
3x Dragon Dancer, RaiRai
4x Red River Dragoon
4x Wyvern Guard, Guld
3x Photon Bomber Wyvern
Grade 0 (18):
4x Yellow Gem Carbuncle (Critical)
4x Demonic Dragon Nymph, Seiobo (Heal)
4x Lizard Soldier, Saishin (FV1)
4x Zephyr Kid, Hayate (Stand)
2x Old Dragon Mage (Draw)
2x Dragon Dancer Catharina (Stand)
1x Spark Kid Dragoon (FV2)
Total: 50 Cards
So WTF? I love Narukami but this is just wierd...
Grade 3 line-up is fine until instead of Breakthrough Dragon he decides to put in Dreadcharge Dragon... Dafuq??
The list seems fine until Brightlance Dragon but that can be overlooked as it's basically Thunderstorms 5-6...
Triple Rai Rai no comment...
6x Stand no comment...
4x Saishin...
1x Spark Kid...
How the hell will you know which one you need? for the matchup? Obviously he is going to use Spark Kid for the Starting Vanguard... but Saishin is going to be mostly just useless chaff unless he is able to call it out when there is a target for it's skill consistently not to mention it's not going to be free. Just a more restrictive less good Kimnara at that point.
Then there is Mexico!!
(ii) Mexico
Champion: Alam Baruch
Narukami (TBD Version)
Grade 3 (5):
2x Thunder Break Dragon
1x Dragoni Kaiser Vermillion
2x Plasmabite Dragon
Grade 2 (12):
3x Dragonic Deathscythe
3x Demonic Dragon Berserker, Garuda
3x Hex Cannon Wyvern
3x Thunderstorm Dragon
Grade 1 (16):
2x Dragon Dancer, RaiRai
4x Wyvern Guard, Guld
4x Red River Dragoon
3x Desert Gunner, Raien
3x Photon Bomber Wyvern
Grade 1 (17):
1x Spark Kid Dragoon (FV)
4x Demonic Dragon Nymph, Seiobo (Heal)
4x Yellow Gem Carbuncle (Critical)
4x Old Dragon Mage (Draw)
4x Malevolent Djinn (Critical)
Total: 50 Cards
So hmm 5 Grade 3.. 1 Spark Kid... but in exchange he gets to run 2 Extra Grade 1 Rairai for his 2 count em 2 Thunderbreak Dragon... Fact remains he won... somehow he won I'll never understand this but one more list remains to validate this awkward situation of only the least orthodox Narukami builds winning and this one is for America!
(viii) USA (Seattle)
Champion: Poj Tony Sirisakdiwan
Narukami (Vermillion Version)
Grade 3 (7):
1x Riot General, Gyras
1x Thunder Break Dragon
1x Breakthrough Dragon
4x Dragonic Kaiser Vermillion
Grade 2 (12):
3x Demonic Dragon Berserker, Garuda
3x Dragonic Deathscythe
4x Thunderstorm Dragoon
2x Hex Cannon Wyvern
Grade 1 (14):
4x Red River Dragoon
2x Desert Gunner, Raien
2x Photon Bomber Wyvern
2x Rising Phoenix
4x Wyvern Guard, Guld
Grade 0 (17):
1x Spark Kid Dragoon (FV)
4x Old Dragon Mage (Draw)
4x Demonic Dragon Nymph, Seiobo (Heal)
4x Yellow Gem Carbuncle (Critical)
4x Malevolent Djinn (Critical)
First you may all notice that he runs 1 Thunder Break and 1 Gyras... You'd think that's wierd but then you look once more... at the 4 Vermillion... he has 2 separate Backup Vanguards both of which can actually help out in different situations. Along with 1 good Grade 3 Rearguard.
Grade 2 is quite standard
Grade 1 has 2 Rising Phoenix... I run 1 but have recently adopted Gyras and a second for testing purposes.
So basically two awkward Narukami builds outside of USA and 1 relatively standard build inside of USA... I'm starting to wonder are the players just on the level of consistent Final Turns or are they just in really small turnouts or relatively unskilled ones?
No matter how awkward the builds though they still won and will be getting a free flight to Nationals...
Wednesday, September 12, 2012
Gold Paladin's Post BT07
With the release of Booster 7 in what 2 and a half weeks, Gold Paladin will gain a large boost in card pool which can possibly open up a few more interesting builds.
Currently the best builds for Gold Paladin according to the recent majors are Spectral Duke and Garmore-Ezel.
Spectral Duke Dragon is slightly more skill based and more often than not a bad player against a SDD build will lose far more often than against Garmore-Ezel. SDD also has an advantage against Garmore-Ezel in that those are 10k Vanguard decks against an 11k that can hit 20+ with Tron is just dangerous.
That's not what I'm talking about today though. Today we are talking about the changes the deck will probably go through for more consistency.
The Spectral Duke Dragon build can now run Lop Ear Shooter which would allow for even more free calls from the deck and considering how Counterblast light the deck is there is a ton of actual space for anything you want. The Dallas winning build actually ran 4 Providence Strategist much like Spike Brothers would run Field Driller simply because with a 8k behind it you get a 15k line which against a 10k Vanguard is enough to force 10k in shields and if they don't guard they give you free card advantage.
In the Fighter's Road Tournaments in one of the Junior Division Spectral Duke decks they ran 2 Lop Ear Shooter most likely because if it is randomly called or called via an effect you get a good bit of extra field presence allowing you to conserve hand cards and still play out more units.
Personally Spring Breeze Messenger fits Gold Paladin far better than Crimson Lion Cub, Kryph. It allows you to call an extra semi-targetted unit from the top 3 cards of your deck.
The reason these new amazing cards aren't being used too much right now is because Superior Riding to Ezel is too powerful to ignore and Spectral Duke Ride Chain can already call 2 free units in exchange for retiring one unit so it may simply be redundancy which can be helpful to get 3 replaceable units for the Final Turn.
These new cards are honestly yet to be truly tested and I believe they deserve that testing for what they can do in a turn with minimal luck.
BTW I'm working on Dark Irregulars and Alfred Paladins as I obtained 3 Alfred last weekend in random trades because people had far more Alfred than they wanted.
Right now the deck isn't finished but we will see how it looks later... For now I run Holy Disaster Dragons instead of Palamedes as I haven't pulled one yet. So far for Final Turn situations against 10k Vanguards. Holy Disaster Dragon is extremely scary to hit someone with from the rearguard.
Currently the best builds for Gold Paladin according to the recent majors are Spectral Duke and Garmore-Ezel.
Spectral Duke Dragon is slightly more skill based and more often than not a bad player against a SDD build will lose far more often than against Garmore-Ezel. SDD also has an advantage against Garmore-Ezel in that those are 10k Vanguard decks against an 11k that can hit 20+ with Tron is just dangerous.
That's not what I'm talking about today though. Today we are talking about the changes the deck will probably go through for more consistency.
The Spectral Duke Dragon build can now run Lop Ear Shooter which would allow for even more free calls from the deck and considering how Counterblast light the deck is there is a ton of actual space for anything you want. The Dallas winning build actually ran 4 Providence Strategist much like Spike Brothers would run Field Driller simply because with a 8k behind it you get a 15k line which against a 10k Vanguard is enough to force 10k in shields and if they don't guard they give you free card advantage.
In the Fighter's Road Tournaments in one of the Junior Division Spectral Duke decks they ran 2 Lop Ear Shooter most likely because if it is randomly called or called via an effect you get a good bit of extra field presence allowing you to conserve hand cards and still play out more units.
Personally Spring Breeze Messenger fits Gold Paladin far better than Crimson Lion Cub, Kryph. It allows you to call an extra semi-targetted unit from the top 3 cards of your deck.
The reason these new amazing cards aren't being used too much right now is because Superior Riding to Ezel is too powerful to ignore and Spectral Duke Ride Chain can already call 2 free units in exchange for retiring one unit so it may simply be redundancy which can be helpful to get 3 replaceable units for the Final Turn.
These new cards are honestly yet to be truly tested and I believe they deserve that testing for what they can do in a turn with minimal luck.
BTW I'm working on Dark Irregulars and Alfred Paladins as I obtained 3 Alfred last weekend in random trades because people had far more Alfred than they wanted.
Right now the deck isn't finished but we will see how it looks later... For now I run Holy Disaster Dragons instead of Palamedes as I haven't pulled one yet. So far for Final Turn situations against 10k Vanguards. Holy Disaster Dragon is extremely scary to hit someone with from the rearguard.
Saturday, September 8, 2012
Narukami Tourney Report 3
This weekend was pretty awesome...
I traded Spectral Duke, 2 Djinn the Lightning Flash, Garmore for 2 Alfred... then traded sleygal daggers for Goku's. Traded Blonde Ezel for a Alfred... Now all I need are some Palamedes and I can build Alfred-Palamedes...
Traded 2 Machina Fortress, Super Limiter Removal, and a Leviair for a stack of commons and rares and a Spectral Duke Dragon...
Round 1: Narukami (Me) vs Lohengrin Alfred (Awkward deck)
Game went really quickly as I got him to 3 damage and then used an unboosted Vermilion to attack for 13000 at all of his front row... he declares no guard... Double Crit for game...
Round 2: Narukami (Me) vs Lawkeeper Kagero
This one was pretty close the final turns were when I used Shiden to lock down a Nehalem and then played a Thunderstorm infront of it so I could force a 5k shield... all of that goes through and he is at 5 damage... he draws and uses Lawkeeper to get rid of my 5 rearguards... I guard everything perfectly as in just enough shield... Final Turn... returns everything but Shiden to the field leaving me with Thunderstorm, Breakthrough, Shiden with a backrow of nothing, red river, draw trigger... I call a 5k boost behind thunderstorm... swing in and he has 2 cards in hand by the final hit with a 5k intercept... he only has 2 Grade 3's so I get through for the last damage.
Round 3: Narukami (Me) vs Goku-Blade (Ernest)
My brother and I played for 1st... I miscalculated when to use Vermilion and used it far later than I should have and the advantage eventually was just too much to keep up with.
so 2-1 and second place to my brothers 3-0 first place finish... The table beside us had a grand total of 3 Final Turns in a row. We get our first epic Deckbox and he gets 3 packs of Set 3... Pulls Dark Irregular full guard, Grade 2 Tsukuyomi, and Crimson Beast Tamer...
All in all really good day considering... and if i'm lucky I may be able to sell all of my yugioh binder stuff for 400-500 dollars which would go towards Ravnica and BT03 and BT07 boxes.
Changes to my Narukami build...
-2 Djinn of the Lightning Flash
-2 Lightning of Hope, Helena
+1 Rising Phoenix
+1 Red River Dragoon
+2 Breakthrough Dragon
I need to work on my sheer skill level... The deck is meant to be able to actually declare a Final Turn but it takes so much skill sometimes.
I traded Spectral Duke, 2 Djinn the Lightning Flash, Garmore for 2 Alfred... then traded sleygal daggers for Goku's. Traded Blonde Ezel for a Alfred... Now all I need are some Palamedes and I can build Alfred-Palamedes...
Traded 2 Machina Fortress, Super Limiter Removal, and a Leviair for a stack of commons and rares and a Spectral Duke Dragon...
Round 1: Narukami (Me) vs Lohengrin Alfred (Awkward deck)
Game went really quickly as I got him to 3 damage and then used an unboosted Vermilion to attack for 13000 at all of his front row... he declares no guard... Double Crit for game...
Round 2: Narukami (Me) vs Lawkeeper Kagero
This one was pretty close the final turns were when I used Shiden to lock down a Nehalem and then played a Thunderstorm infront of it so I could force a 5k shield... all of that goes through and he is at 5 damage... he draws and uses Lawkeeper to get rid of my 5 rearguards... I guard everything perfectly as in just enough shield... Final Turn... returns everything but Shiden to the field leaving me with Thunderstorm, Breakthrough, Shiden with a backrow of nothing, red river, draw trigger... I call a 5k boost behind thunderstorm... swing in and he has 2 cards in hand by the final hit with a 5k intercept... he only has 2 Grade 3's so I get through for the last damage.
Round 3: Narukami (Me) vs Goku-Blade (Ernest)
My brother and I played for 1st... I miscalculated when to use Vermilion and used it far later than I should have and the advantage eventually was just too much to keep up with.
so 2-1 and second place to my brothers 3-0 first place finish... The table beside us had a grand total of 3 Final Turns in a row. We get our first epic Deckbox and he gets 3 packs of Set 3... Pulls Dark Irregular full guard, Grade 2 Tsukuyomi, and Crimson Beast Tamer...
All in all really good day considering... and if i'm lucky I may be able to sell all of my yugioh binder stuff for 400-500 dollars which would go towards Ravnica and BT03 and BT07 boxes.
Changes to my Narukami build...
-2 Djinn of the Lightning Flash
-2 Lightning of Hope, Helena
+1 Rising Phoenix
+1 Red River Dragoon
+2 Breakthrough Dragon
I need to work on my sheer skill level... The deck is meant to be able to actually declare a Final Turn but it takes so much skill sometimes.
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