Wednesday, September 12, 2012

Gold Paladin's Post BT07

With the release of Booster 7 in what 2 and a half weeks, Gold Paladin will gain a large boost in card pool which can possibly open up a few more interesting builds.

Currently the best builds for Gold Paladin according to the recent majors are Spectral Duke and Garmore-Ezel.

Spectral Duke Dragon is slightly more skill based and more often than not a bad player against a SDD build will lose far more often than against Garmore-Ezel. SDD also has an advantage against Garmore-Ezel in that those are 10k Vanguard decks against an 11k that can hit 20+ with Tron is just dangerous.

That's not what I'm talking about today though. Today we are talking about the changes the deck will probably go through for more consistency.

The Spectral Duke Dragon build can now run Lop Ear Shooter which would allow for even more free calls from the deck and considering how Counterblast light the deck is there is a ton of actual space for anything you want. The Dallas winning build actually ran 4 Providence Strategist much like Spike Brothers would run Field Driller simply because with a 8k behind it you get a 15k line which against a 10k Vanguard is enough to force 10k in shields and if they don't guard they give you free card advantage.

In the Fighter's Road Tournaments in one of the Junior Division Spectral Duke decks they ran 2 Lop Ear Shooter most likely because if it is randomly called or called via an effect you get a good bit of extra field presence allowing you to conserve hand cards and still play out more units.

Personally Spring Breeze Messenger fits Gold Paladin far better than Crimson Lion Cub, Kryph. It allows you to call an extra semi-targetted unit from the top 3 cards of your deck.

The reason these new amazing cards aren't being used too much right now is because Superior Riding to Ezel is too powerful to ignore and Spectral Duke Ride Chain can already call 2 free units in exchange for retiring one unit so it may simply be redundancy which can be helpful to get 3 replaceable units for the Final Turn.

These new cards are honestly yet to be truly tested and I believe they deserve that testing for what they can do in a turn with minimal luck.

BTW I'm working on Dark Irregulars and Alfred Paladins as I obtained 3 Alfred last weekend in random trades because people had far more Alfred than they wanted.

Right now the deck isn't finished but we will see how it looks later... For now I run Holy Disaster Dragons instead of Palamedes as I haven't pulled one yet. So far for Final Turn situations against 10k Vanguards. Holy Disaster Dragon is extremely scary to hit someone with from the rearguard.

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