Thursday, July 26, 2012

Demonic Lord Invasion Breakdown

With Booster Set 3 on the way practically next week (Ok fine 2 weeks) people are starting to wonder about the new boosts decks are getting so I'll highlight a few of the major and important ones.

First off Dark Irregular and Pale Moon become playable decks. Dimensional Police are introduced.

On to the specific boosts. (I will not speak on Tachikaze because I'm not qualified to speak for them (I know very little about them))

Royal Paladin:
This deck after losing their starting Barcgal they finally receive a good Grade 0 Starter in Dorangal which gives them a rather consistent ride chain and the ability to stack triggers if they feel the need. Which rides into G1 and G2 Galahad. The Grade 3 is mostly useless as you are better off stopping at 2 and riding to SDD or King of Knights.

Also they receive Toypugal the best booster Royal Paladin will ever have as just for controlling 2 Grade 3's he becomes a 9000 Booster.

Then there is Swordsman of the Explosive Flames, Palamedes the best Rear Guard in Royal Paladin history. with the same trigger as Toypugal you can attack every turn with a 13k Rearguard pre-boost and with Toypugal's boost you can hit for 22k which is major on a Rearguard swing. As an honorable mention there is Borugal which gains 3k when you have 6 soul but as your final turn will probably be soul blast for 3 it won't happen and you shouldn't be soul charging much more than necessary anyway.

They also receive another Critical Trigger not bad really. These changes will most likely move them back up to Amazing status.

Nova Grappler:
This clan finally becomes a consistent beater and with the Azure Dragon build a lot of things get better.
Due to the smaller reliance on unflipping damage you can now stop using Brutal Jack and start using more Kirara, Black Tortoise, and other such things. But also you get Death Army Lady and Death Army Guy, these two units can stand when you reveal a Grade 3 during a drive check so you have Lady in the front and Guy in the back you can get another full power Attack out of your Drive check.

They also receive another Stand Trigger but this is unnecessary as the Asura Azure build probably wants more Critical and Draw triggers. (Their grade 3's both stand a ton of units on their own anyway)

Oracle Think Tank:
This clan reaches one of it's penultimate forms and the best possible way to run it until Booster Set 7 comes out in the TCG (Then we can see how Soulless will perform). Like Royal Paladin there is a new ride chain but unlike Royal Paladin the ride chain is easy to perform and does the most dangerous thing in the game as a side effect. A stack of 15+ cards at the bottom of the deck that are all stacked triggers. Not to mention Full Moon's effect to Counterblast 2 draw 2 cards and then put one to soul if you have 6 soul.

They also receive Oracle Guardian Red-Eye which at 9k Grade 2 status when it hits anything you can soul charge 1 giving you the 6th soul needed for Tsukuyomi but also getting you closer to your trigger stack but also possibly soul charging any tsukuyomi ride that you happened to miss which can save you if things didn't go too well.

Battle Sister Vanilla though not the greatest can be extremely powerful as a 6k boost that can be a 10k shield when you have 6 soul it's quite nice.

Victory Maker is another Draw Trigger which is something Oracle Think Tank needed as I think there is a Draw Trigger in the Starter deck we didn't receive curses Bushiroad curses!!!

Unlike the OCG we get Circle Magus as a set card and not a promo card. This card is like Cocoa as a 7k boost that can also check the top card of the deck it's alright not greatness but it's alright as Amaterasu will do that for you every turn for free.

Kagero:
This clan doesn't get very much but what it does get are things that help it out somewhat. Dual Axe Archdragon makes Lawkeeper decks a bit better in the TCG being a Palamedes with a harsher condition that can be met thanks to Lawkeeper and all. Also in that vein they get Dragon Dancer, Lourdes but it's quite bad as it becomes a 9k swing grade 1 but doesn't work when it boosts so it's quite bad. When Raopia comes out it'll be a different story.

Kagero also gets another Critical Trigger this time as a Common so you can actually pull it. though 12 crit 4 heal may be overkill I think it's cool.


Thats' all for well established clans and their boosts. In Order of magnitude of boost:
1. Oracle Think Tank
2. Royal Paladin
3. Nova Grappler
4. Kagero

Gonna be interesting soon. Now then to get rid of all my Angel Feather stuff to build a ton of decks while it's still worth something lol.


No comments:

Post a Comment