Thursday, July 5, 2012

Keeper!? I never even met her!

Hello fans and followers! Today's discussion is on everyone's favorite deck to hate - KAGERO!!! We'll be examining the impact of Extra Booster 3's impact on the clan covering what cards to look for. To start with let's go over the new support beginning with the big man himself.
Dragonic Lawkeeper gives Kagero it's first limit break, however I don't believe this is the edge the deck needs in the U.S. meta. The problems are as follows:
  1. Barkgal isn't banned. Royal Paladins are a force to be reckoned with and this does far less than Dragon Monk Goku in dealing with the pup or the boosts he's pumping out. Soulsaver is potentially the most consistent and powerful deck to run into in the U.S.
  2. The unit's count as being called when they return. Here are some units you don't want to see a second time: Blaster Blade, Berserk Dragon, Nociel, Cocoa, Think Tank's Cat etc.Most of the topdecks have an advantageous enter the battlefield effect that you may not want to see again.
  3. Counterblast for less power. Kagero doesn't have a 10k boost yet and when it does it will only support "Overlord" creatures so what we're getting at the most is a CB dependent 21k shot at the Vanguard. This could be game-ending if you've worn your opponent down to 5 damage, but if you fail look at the situation: you've probably used Conroe (1CB) Berserk Dragon (2CB) and Now Keeper(1CB). All your damage is flipped, if you haven't won you've either made no advantage, got a +1, or (and this is likely) Your opponent +1'd when his Blaster Blade/Berserk Dragon/DeathScythe came into play. Overall, inconsistent trade-off.

Cross Shot, Garp is our new 10k vanilla. Many Kagero players will trade him in for Nehalem (the art is pretty sick). But the U.S. only has a few Kagero cards to operate on in comparison to Japan. Here I can see him replaceing Tejas for a more reliable G2 ride and an overall better rearguard. Not much to say about a 10k Vanilla but he may have solid applications in the build I'll present after.













Yes. This is the card you've been waiting for. Really. With Lawkeeper not being all he's cracked up to be and Kagero already possessing a few great G3 Vanguards what they needed here in the states is a Dragonic Executioner. His effect gives him an additional 2k when he attacks the vanguard. This is another great option for Goku Blade because it adds to the G3 check chance creating 50% chances at removal or a trigger check while also exceeding the 11k line with no boost. As a Vanguard he would be a desperation choice, however not a poor choice. You would at the least be able to reach 20k when boosted by Bahr which is a big deal when you've got a live Overlord next to you.






Here is a suggested build for a competitive Kagero Deck that can compete with most decks in the format.



0's

 8x Crit
4x Draw
4x Heal
1x Conroe

 1's
4x Bahr
4x Wyvern Guard Barri
3x Gojo
 2x Flame of Hope, Aermo
1x Kimnara

 2's
2x Berserk Dragon
4x Cross Shot, Garp
4x Nehalem

 3's
4x Dragon Monk Goku
4x Dragonic Overlord
1x Dragonic Executioner

 You'll notice that the build is heavy on G3 well this is how I see it: average scenario says you'll see Goku next to a G3 leaving 7 more 3's in the deck; factor in the usual 1 trigger per hand by the time you ride Goku there should be 13-14 triggers left in the deck thats 20 cards and very near 50% of the remaining deck. This means that each check offers a consistent 50% trigger chance any less is still not negligible. Goku is a huge problem for many of the main decks in the format by clearing out that backrow, forcing the opponent to play bad boosts and reducing their hand size. They can always hold their rearguards, but with 8 10k vanillas and the best G3 rear guard in the game they will have to boost to deal with your superior front row. Try this out and tell me your results.

2 comments:

  1. I still don't understand the purpose of running both Grade 2 Vanilla. 10k rearguard can hit magic numbers with a 6k... 9k rearguard can hit magic numbers with a 7k... 8k rearguard can even hit magic numbers when boosted by a 8k. Not to mention the lowest thing you will be boosting with is Aermo which means instead of 8 10k's you can more useful rearguards... and against Barcgal Tejas is quite useful due to essentially free removal. Riding to 8k isn't a bad deal if you can ruin a Any Paladin deck turn 2. Try it on Byond if you can get that to work so we can see how it fares.

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  2. I totally agree with Yuginshin about running both the G2 vanillas. Personally my Tejas-Jarran rearguards have always been more reliable besides being able to attack back-row rear-guards, easy to finish off Barcgal. And for me, dropping off 2 Gokus for another Executioner and another Flame of Hope, Aermo would balance this deck better.

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