Tuesday, July 10, 2012

Extra Booster 3: Cavalry of Black Steel: Part: Megacolony


Alrighty after having a lot of things to play around with in MTG and Yugioh I finally remembered to make this blog post lol. After the Read More button or w/e it's called I will have my Extra Booster 3 Megacolony Full Review. NOTE: According to the English Official Website Barcgal will be banned as Starting Vanguard effective August 1st. So yeah Wingal Brave why couldn't you be released first lol.

BTW: Megacolony won't be actually playable until Set 4 where we get Triggers aside from the 1 Stand in EB03 so this Review is taking into count the cards we get from Set 4 for Megacolony ...

FIRST CARD:

Due to the picture being in full English I doubt I need to type out everything about the card like I had to for some Spike Brothers. So on to the review. 

Megacolony Finally has a Limit Break and for we English Vanguard players it still cannot be played. Unlike most Limit Breaks it is an 11k Power unit and it's ability essentially stalls the opponent out of a turn of attacks. Imagine this against something like Royal Paladins without a Barcgal.
Palomedes>King of Knights Alfred>Blaster Blade
Toypugal>          W/E here           Toypugal 

You swing at Alfred and depending on your boost they may or may not guard and so on. This card though does not care if it hits to activate just a simple Counterblast 3 upon swinging to freeze their Palomedes and the Toypugal behind Blaster Blade. Now next turn your opponent can only attack your Mutant with Alfred as Palomedes can't stand nor can the only reason Blaster Blade could hit to begin with. Supplement this swing with a few other nice support cards in the set and you'll have an opponent unable to attack you effectively.

Of course there are other cards that do similar things but this is one of the best ones.


My goodness the art is amazing and well even though she is an insect... I'd still do it....
So most new players will immediately think that it isn't very good Until they realize that it can hit 20k with only an 8k Boost. It's only slightly weaker than Palomedes but is still amazing. Not much else to say except I like her Flavor Text and her cleavage is nice considering she isn't a succubus or mermaid.


So it seems Powerful Guys have a distinct Odor I like that very much because it is true. This card is interesting it's like a more narrow Silent Tom. But being able to prevent Intercepts while also being able to lock down their rearguards from Standing to begin with is a great combination and at 9k this is a good card no matter what if boosted by an 8k your opponent must use Hand cards. It's like a Desert Gunner, Shiden that only lasts for a single battle but affects both Grade 2's. It's like swinging in with a Limit Broken Vermillion every turn just that it doesn't destroy anything.


Pardon the lines got the image from Trollandtoad.com

I understand exactly how Toxic Soldier feels man beyond that though this card is terrible. If it said when it boosted it'd be amazing allowing for entire games where your opponent cannot intercept. As it stands it is useless because you won't be attacking with this unless it's the very last turn for that last bit of damage. Besides there are better grade 1's to choose from anyway.


Also from Trollandtoad.com really good quality camera I must say.
I mean honestly it even can guard the finishing attack from fighters of justice.

Anyway it's an Especial Intercept or however it is spelled and is cool if you want to run it I guess eh. Nothing to say except he looks badass.

Also from Trollandtoad.com

It's like Venom crossed with a tarantula and I love it. Of course along with the awesome art comes the price of the card itself being absolutely terrible... 7k Grade 2 is bad enough then you add on more restrictions to its effect... It'll never get to hit without an 8k Boost just to hit 15k... needs a 9k booster to hit 16k... Sad... 

 

Machining's are a new fun way to run Megacolony based completely in Promo cards meaning we may actually get them early in TCG depends on our luck really. This card though helps with Megablast builds immensely and at 7k isn't a bad boost at all. Machining's also gain from this for some reason that escapes me as I haven't looked at them since what last year? Simple Soul Charge card for Megacolony is good.


An Aermo for Megacolony I'd assume this is a great card just because of that besides sometimes you have to fix your hand to help out your ride chain for Giraffa or something or just pitch extra Grade 3's you don't need and so on and so forth.


So well then the "C" just for having more vitality was rejected by the Female Officers... It's the Feminist Conspiracy!! *Builds fort and quadruple locks the door until the war ends*

This card is pretty good and unlike Saishin with a similar cost is quite useful even in the late game actually is most useful during the Late game stopping a 10k Vanguards boost makes surviving triggers so much easier when you don't even have to guard if you don't think they'll even get a trigger. I like this card and sadly haven't researched much about Giraffa but that's still probably better than no Ride Chain at all but what do I know ya know?


Well damn a stand trigger is a stand trigger... um I mean I think giving them another Stand Trigger is a good thing I mean i don't know if it's a waste where a Draw Trigger would probably be better but I can't really say much because I haven't been able to test the deck as in English we don't even have enough triggers to build the deck... 

Anyway that has been my Megacolony Review I plan to soon do a review for the Gold Paladin cards in Extra Booster 3 just give me some time to think them over a bit for a real review.




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