Saturday, July 14, 2012

Extra Booster 3 Gold Paladin Review

So now I shall commence with a review of all that Gold Paladin love received from the new pack... OK not really love more like a new way to run it but meh same thing. Read More for the full set of reviews!!


So this is the new way to run Gold Paladin. Instead of going the Garmore Ezel route you can go the Spectral Duke Ezel route lol (Why would you not run Ezel?)

This card is best if the ride chain succeeds because then you can have a 11k VG which is a great defense that Gold Paladins never had until now. It's effect will win you the game if timed correctly that is true but the cost hurts even with the third check it still costs you 3 Rear Guards than aren't replaced immediately under most circumstances. 

Best situation is to have this boosted enough to force a 15k Guard from your opponents VG meaning get this to 20k or 21k which Gold Paladins don't do very well so you'll have to settle for catching the opponent off guard with the effect. Swing in hopefully when they have a 4 card hand and if they Perfect Guard... pray for a trigger... all effects to Spectral Duke... Counter Blast Retire swing again and hope they can't defend against it. The deck itself would be quite good though just it's not as explosive as Garmore Ezel which can put out nearly impossible to block numbers and can force Full Guards when you'd rather not use one. SDD build will require a more skilled pilot overall but can be very rewarding when played correctly.


For those of you that want an actual Rearguard for your Gold Paladin decks that IMO is better than Battlefield Storm Sagramore and Manawydan then you'll want this one. He like all the others with similar effects is a slightly weaker Palomides so he can't hit 21K without a magical 9k boost but 8k puts him right in range for the TCG at 20k meaning he gets Magic Numbers on all 10k Vanguards with ease. He can even Magic Number a Dragonic Overlord The End to force a 10k shield with simply a 6k Boost putting him at 18k. This card is simply great for Gold Paladin and a welcome edition to the deck hard part is finding some room in your Garmore Ezel or Spectral Duke build to fit 2 of him in there. I think a Gamore Ezel build with 4 Garmore 2 Ezel and 2 Gigantech Destroyer can do quite well even more so if you can pull off a Superior Ride with Ezel. If I or Ernest were still running Gold Paladins we would most definitely run this in there.


The Grade 2 in the 4 card ride chain for Spectral Duke Dragon. at 9k he isn't a bad rearguard at all and if the ride chain works out correctly he becomes a 10k Vanguard at Grade 2. The reason he is good though is because the very point of the ride chain is play as few Cards from hand as possible. The Grade 1 also has the retire 1 to call two random ones so you want at least 1 spot open when you ride this for maximum effectiveness but thing is at grade 2 you will most likely have a spot anyway so the plan is ride to Grade 1 Vortimer and call a random useless card. from there when you ride Black Dragon Knight, Vortimer you retire that useless card and grab two more Hopefully one of the new Gold Paladins that activate when called from deck like Flash Edge or Blade Edge Valkyrie or Black Mane Witch (Or w/e it was called don't remember) to call another card. Then when you ride Spectral Duke you retire whatever useless unit and call two more so in the end you have just amazed your opponent with a massive play using literally 4 cards from your hand... (If the ride chain worked you only used 3 cards from your hand) in return you gained a total of 4  calls which could have been Grade 3's you didn't want. Worst case scenario you call Spectral Duke. The point is though you want to capitalize as much as possible off the randomness and possibly end the game with massive top deck spamming (I may build that version one day lol)

 

Your Grade 0 for the ride chain. Same as Ergodiel so there isn't anything special to say here I mean honestly what do you expect me to say lol. If you build the deck with a 4-4-4 ratio you will rather often ride sucessfully thats about all I can say really.


Fun fun fun fun. Well costing a Counterblast of 1 isn't too bad considering that a counterblast of 2 is worth a card. So after you take one damage after riding to grade 1 Vortimer when you ride Grade 2 if this is something that gets called even though statwise it is weak it can help you spam more. I personally don't care too much for it because of the 8k ATK the Grade 1 on the other hand I love. Just make sure you have 1 open Rear Guard circle or the card goes to bottom of deck. 

So a 8k Grade 1 Vanguard when ridden correctly not bad I guess... Once again the main draw for the card is it's ability to call to help fuel Spectral Duke's skill without using too many standard calls. as a 7k Boost it's still useful much like it's 9k Grade 2 brethren as a Rear Guard. 7k is enough to make Gigantech Destroyer hit Magic Numbers anyway and isn't a bad card to call from Ezel or it's own effect. I can't say much else as I went over this card when I did Black Dragon Knight.



I take back all my earlier statements about this card... It's terrible so so bad... It's only useful when boosting the Grade 2 version 7k+8k = 15k that's extremely low and will rarely if ever hit even after all the work to put the combo on the field yet alone the cost 1 CB didn't even have to be there it could have just been free considering what you have to do to set up that play. Flash Edge would be great at 9k but this is just ugh WHY!!!  If you deck wins running this card in particular kudos to you because I just don't believe it will work out.


Like the similar cards for OTT and RP this card's entire purpose is to either slightly speed up Megablast or to simply make Spectral Duke have the full ride chain in soul for the 1k boost. I wouldn't use this card unless you really aren't confident you'll pull off SDD and don't have a backup Vanguard to win with IE: EZEL!!! A 6k Boost is really bad too aside from on effects like Helena and Aermo or such things this is just yuck in my opinion though I can see why you would run it in a Spectral Duke Dragon build.


In any and all Gold Paladin builds that run Draw Triggers... Make sure to run at least 1-2 of him simply because he is a Draw Trigger which helps keep hand up and his effect is quite useful. You randomly call him for an effect and at minimum he does something useful and as a Draw Trigger you don't lose guard opportunities for calling him for an effect. He is just amazing and extra draw triggers are quite useful simply for the fact that you want to lord over your opponent with a big hand as you don't have to call very much of your own to begin with. Especially for Spectral Duke and his retire 3 you want to make sure to have enough cards to replace them if you fail to win and still have enough cards to guard with.

Well that's my Gold Paladin's new support review. I won't be doing a Royal Paladin or Shadow Paladin or Kagero Review for Extra Booster 3 due to it being largely pointless to review. The cards are good and have been reviewed by so many people that it'd be beating a dead horse with information I got from said people which is a waste of my and your time.

I don't know what I'll do next but for Yu-Gi-Oh players once I can have a database of all the card pictures in Abyss Rising I'll do my fullset review for that intermittently with posts here. So check Yaminoduel.Blogspot.com for those reviews when I start posting them. I'll probably move off from Reviews for a while and move onto decks interesting and not so interesting and so on.

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